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Mathra World Set

Mathra General Information

This information contains detailed information about all of the different universes that I have created, or that I am currently creating.  All of the universes I have created, as well as those

created by other people, are all part of the much larger "Multiverse".  The Multiverse is simply a term used to describe all of the universes that exist.  Each individual universe is self-contained.

 

A universe is a self-contained existence.  Many universes contain various physical and metaphysical laws.  In some universes those laws may be the same as in the universe we know, while

in other universes thay may be entire different, or not exist at all.  A universe can contain anything that can possibly be imagined, as well as some things that are beyond imagining.  Each

universe is self-contained and has it's own rules.  Some universes are very small, while others are millions of times larger than our universe (the size of which, is unknown).  A universe can

also contain other planets, realms, or dimensions of existence that are all contained within that universe.  However, there are some universes that do not have any planes, realms, dimensions

or planets within them.  It all depends on the individual universe.

 

The purpose of creating Universes is so they can serve as the back drop and background for various stories that I create to go along with those worlds. Not to mention, the act of

creating universes can be fun as well.

Setting: Science Fiction

Current Year: 4020

Description: There is a vast assortment of alien races all living and co-existing in space.  Currently only a very small portion of the universe has been indexed and charted. No one even knows

how big the universe really is.  There could potentially be hundreds of billions of other alien races that haven't been discovered yet.  The 3 largest races (Humans, Draknari, and Zephyris)

all banded together to create an intergalactic government called "The Collective".  Those 3 large races were then renamed to the 3 prime races. The purpose of the Collective is to act as the governing body of the entire known universe. Any new areas that are discovered and charted are quickly brought under control by the Collective.  There are two types of races in the universe...Members, and Non-Members. Members are races that are officially part of the Collective. They acknowledge all of the Collective decisions and laws.  Non-Members do not consider themselves part of the Collective and don't feel bound by Galactic Law.  However the Collective will deal with them just the same if they are found breaking any of the Collective laws.  When

the Collective was first created, it setup what was called the Elder Tribunal.  Each one of the prime races picked a member of their race that they considered the most worthy of being on the

Tribunal.  The tribunal are the leaders of the Collective and control any and every matter of Collective affairs.

 

The Collective contains a collection of information which is called the Collective Database. All information presented here is presented as it would appear in the Collective Database.


Collective Database

There are 2 main classifications of planets.  Each main classification has a sub-classification.  The classification between habitable and non-habitable is based off of "Natural" habitation.  Even non-habitable planet's can be colonized if the proper life support technology is in place.

 

Primary Classification

 

All planet's are classified with 1 primary classification, even if it's unclassified.

 

Habitable

 

Unclassified - This is a planet that has been left unclassified because it is not classified as (home, subsidiary, or diverse), and the collective hasn't claimed it either.  These are habitable planet's, but they are open to whoever wants to do something with it.  Most of the time all habitable planets without a (Home, subsidiary, or diverse classification) are unclassified because they only classify planets as "Collective planets" under special situations.  This means that while it is subject to the legal law's of the "collective" if someone is caught, however the planet is otherwise left alone and generally unmonitored by the "Collective".  These are generally the planet's that have crimes, or small outposts from various different races.  This is also generally planet's that were discovered and certain "Corporations" have went to the planet's to perform various types of research and/or other things. 

 

Home Planet - This is a classification given to a planet that belongs to a specific race.  This is basically handing over rights of the planet to the race that was the initial inhabitant of the planet.  A home planet is the first planet a specific race came from.  When it's classified like this, it's against the "Collective" law for any race to try to take over the planet and/or fully occupy it in any other way.

 

Subsidiary Planets - These are planet's a specific race has "Fully" colonized.  This does not mean small time colonies here and there but entire populization by one specific race.  This means a full scale populization of the planet, and they are the only "Primary" inhabitant of the planet, and consider the planet there own.  If the planet is Multi-Racial (Inhabited globally and equally by multiple different races) then it can't be a subsidiary planet of that race.  Subsidiary planets that have been fully colonized are protected by "Collective" law against invasion and forced population from other races.

 

Diverse Planet - This is a planet that is co-populated by various races.  All the races being near equal.  Even if there is one primary race throughout the planet but large amount's of "Diversity" are present, then it's a Diverse planet. Generally these are port planet's where various types of races stop by to refuel ships and fleet's, or do small amounts of mining and resource gathering on there way through the system.  These planet's are protected only by standard "Collective" laws.

 

Collective Planets - A planet that is considered to be universally controlled. The planet is under direct control by the "Collective" to do with as they wish.  These are generally planet's that are not home planet's, subsidiary planet's, diverse planet's, or are just of a specific interest to the "Collective" as a whole.  These are planet's that the "collective" pumps specific resources towards protected (Armed men stationed throughout the planet, battle satelites, armed warguns on the planet surface).  Generally a planet that is Habitable, but not currently populated falls under this category.  It remains in this category until it has been populated, or a decision has been made occording to specifics. Not "All" unpopulated habitable planet's are classified like this, there is generally a very good reason for a planet to be classified as such.  Basically it means the planet is off limits overall unless direct permission/access is given by the "Collective". 

 

 

Non-Habitable

 

Unclassified - These are planet's that are not habitable but they are open to whoever wants to do whatever they want to with them.  Generally non-habitable planet's are classifed as this because they only classify them as "Collective" under special circumstances.

 

Collective Planets - These are considered planet's that are claimed by the collective but are non-habitable.  The collective rarely claims planet's, and generally only does so on special occassions.  The collective is big, and a collection of many races combined, but even they don't have the manpower to "Claim" a large number of planet's. When they classify a planet as "Collective" they setup technological security on the planet as well as drop military squads for placement on the planet to guarantee it is never infringed upon in way's they don't want it to be infringed upon.

 

 

Secondary Classification/Special Classifications

 

Secondary classifications and special classifications can be done on planet's in addition to the primary classification. These are generally only temporary classifications, or are put in place only for very good reasons.

 

 

Lock Down

 

This is a special classification that is only used in very rare situations.  When a planet receives a temporary classification of locked down, then ALL traveling to/from the planet is strictly forbidden during the lock down.  All communications to/from the planet are disrupted while the lock down is in affect using high powered communication disrupters.  Generally this is done only in very rare and very specific situations.  When this happens it is required by law for a public "reason" for the lock down to be issued publicly among the populants of the planet (if there are any). It is also required by law to establish an approximate period of time that the lock down will be in affect.  Generally when a lock down is ensued, there are multiple locations setup by the "Collective" to allow members of the civilization (if there are any) to communicate externally if they need to using a filtered communication system to monitor all out going communication as it happens while the lock down is in affect.  A lockdown has specific levels of intensity.  So sometimes certain things are allowed during a lockdown while other's aren't.  The sub-classifications of lock down are listed below.

 

A. Level 6

1) Military units are placed throughout all major entry and exit points of the planet.

2) Incoming/Outgoing traffic is allowed but automatically monitored via machines.

3) Incoming/Outgoing communications are allowed but automatically monitored via machines.

 

B. Level 5

1) Everything in Level 6 is in affect.

2) Incoming/Outgoing traffic is allowed but manually monitored via a living being.

2) Incoming/Outgoing communication is allowed but manually monitored via a living being.

 

C. Level 4

1) Everything in level 5 is in affect.

2) Incoming/Outgoing traffic follows the same restrictions from level 5 but also require background checks on the person leaving or entering.

3) Incoming/Outgoing Communication follows the same restrictions from level 5 but also require background checks on the person sending and receiving communication.

 

D. Level 3

1) Everything from level 4 is in affect.

2) Incoming/Outgoing traffic follows the same restrictions from level 5 but is also screened for weaponry.

3) Incoming/Outgoing communications follows the same restrictions from level 5 but is also monitored via 2 members of the council.

 

E. Level 2

1) Everything from level 3 is in affect.

2) Incoming/Outgoing traffic is originally declined initially.  After an intense background check of all members involved, as well as interrogations and searches they

are permitted to enter/leave the planet from certain situations only and are forced to be monitored during entry/exit for a full 24 hours.

3) Incoming/Outgoing communication is declined initially. After an intense background check of all members involved as well as interrogations and searches of those

communicating outwardly, they are allowed to make contact from certain locations under heavy monitoring.

 

F. Level 1

1) Everything from level 2 is in affect.

2) All communication and travel to and from the planet is banned initially.

3) Under very special circumstances communication can be made and travel can be permitted following the limitations from the previous level.

4) Collective members are also screened during entry/exit for the purpose of maintaining safety and preventing imposters.

5) Background checks are automatically made on every inhabitant of the planet automatically and all of them with criminal records are rounded up and exported off the planet into a holding vessel temporarily to prevent them causing trouble.

 

G. Dire Lockdown

1) Everything from level 1 is in affect.

2) Incoming/Outgoing traffic is NOT allowed under any circumstance.

3) Incoming/Outgoing communication is NOT allowed under any circumstance.

4) Martial law may be enacted at this point if the council deems it so (this is not the same as the "Martial Law" classification that is talked about later.

 

Quarantine

 

A Planet is rarely given a quarantine classifications.  If there is a rare disease or a possible outbreak on a populated planet then a quarantine is sometimes placed on the planet while the situation can be "accessed".  There are 3 inherent levels of Quarantine

 

A. Level 3 - These are generally very short quarantine's that are only going to last for 24/48 hours.  95% of the time that a quarantine is placed on a planet it's started as a level 3 quarantine.  This is a basic quarantine on the area which is in place for a limited amount of time.  During this time they spend doing nothing but gathering intel on the situation. This time of gathering intel is done by monitoring the symptons of the infection, tallying up total number of infected. Based on the gathered data they check there databases to verify if it's a known disease.  At this point based on certain factors (the type/name of the illness, whether it's a known or unknown illness, how many are affected, whether it's contagious or not, how to cure it, length of time for cure to be implemented on each patient).  Based on factors of the research they do one of three things: cure the disease and lift the Quarantine (if possible), increase it to level 2, increase it to level 1.   During a level 3 Quarantine all incoming/outgoing traffic is screened carefully.  Incoming traffic is warned of the quarantine, and it's up to them to make there call whether they enter.  They are warned however if they catch what is on the planet they will be unallowed to leave until the quarantine is lifted.  Outgoing traffic is screened even more carefully.  They check the person leaving thouroughly to verify they are not infected by whatever the problem is.  If there is even a thought they are infected, or they are not 100% sure then the person is not allowed to leave the planet.

 

B. Level 2 - There are a wide variety of factors that decide whether a quarantine is raised to level 2.  If the sickness is known and treatable but it takes time to develop/prepare the cure then it can become level 2.  Another reason why it might become level 2 if it's a known disease with no cure, but it's not contagious.  This level 2 give's them time to compile there resources and see what solutions can be offered for the problem.  If none can be offered and it's not contagious, then the source of the problem must be found and resolved to prevent future infections even if current one's can't be cured.  During a level 2 quarantine no incoming/outgoing traffic is allowed until the quarantine is lifted.

 

C. Level 1 - This is the highest level of Quarantine.  This is done on certain factors.  If the disease is found to be unknown it immediately becomes a level 1 quarantine until the situation can be accessed and a course of action agreed upon. During a level 1 quarantine no incoming/outgoing traffic to the planet is allowed whatsoever. Every person who is known to be infected is sectioned off from the rest of the civilization on the planet.  They are put into special containment facilities until the situation has been properly accessed. Any "Collective" member directly responsible for dealing with the quarantine are all required to remain inside of Hazmat suits the entire time they are on the planet until the Quarantine is either lifted, or changed to level 2 or 3.

 

Martial Law

 

This is a specific classification. When it's imposed it's very serious. Any crimes committed (sometimes regardly of how small) the penalty is death..generally on the spot with a bullet.  Martial Law is something that can legally only be done by the Collective.  Even a major race cannot call martial laws on one of there own planets or cities.  The only group that has the power to enact Martial Law upon a planet or group of planets is the Collective.  This is something that is very rare and far between.  Generally when martial law is used, it's used in conjunction with various other types of situations to help reduce crime.  The martial law classification is always only temporary and generally only dealing with very sensetive or highly emergency situations. When martial law is declared there is always intense investigations done into the areas crime rings and normally hundreds if not thousands, and at times even millions of different people are arrested for various things or prior criminal activity.  This is to help decrease the chances of a large riot during times of Martial Law.  Even though martial law is declare it does not mean people are always shot on site.  It just means that legally they can be shot on site and the officers, or military figures that pulled the trigger will not be held responsible. However most of the time the guards, police, or military overseeing a general area or situation will not always pull the trigger and ask questions later.  They generally give the people a chance to give up before they open fire.

 

Top Secret

 

This classification is sometimes imposed on new planet's for a temporary period of time.  One of the "Collective's" duties is to maintain galactic law, but it's not the only one. It's to keep the universe in one piece and try to ensure the best for the universe as a whole.  Generally whenever a new planet is discovered it's classified as top secret temporarily while the planet is analyzed.  The "Collective" checks for multiple things on every newly discovered planet by universal law.  They check for (unknown life, unknown algae, posions, toxins, special materials that have never been discovered, hostile life, debris/wrecks along the planet, any traces of older civilizations).  A few of the other tasks they perform on new planets are (Classifying the planet, databasing the data on the planet, mapping the planet in the interstellar mapping system).  After they are done with the initial work on new planet's the top secret classification is removed, and the planet is left alone, or directed towards whatever they classified it as if it got anything other than unclassified.

 

 

Rules

 

1. Just because a planet is unclassified does not mean the rules are not enforced there.  If illegal activity of any kind is detected the "Collective" may be brought in to arrest/fix the situation.  Also law keepers, and mercenaries will generally "special" arrest someone, and take them into the "Collective" for trial if they catch them.

 

2. Most planet's are classified Unclassified based on the fact that the "Collective" wants to avoid getting involved in the overall machinations of the universe.  They want to let other races do what they will with the planet's within the bounds of universal law set forth by the "Collective".

 

3. It's required by law that all newly discovered planet's be reported to the "Collective".  They append top secret classification to it temporarily until they can perform there "Regular checks and balances" of the planet before releasing it openly with an official classification..

 

 
 

Universal Datavault - This is an area that has archive's of data related to the overall universe, or more than 1 specific race.

 

Subsidiary Planets - These are planet's a specific race have "Fully" colonized.  This does not mean small time colonies here and there but entire planet's that they have completely populated (Along the same line's as earth).  This means a full scale populization of the planet, and they are the only "Primary" inhabitant of the planet, and consider the planet there own.  If the planet is Multi-Racial (Inhabited globally and equally by multiple different races) then it can't be a subsidiary planet of that race.

 

Collective Planets - A planet that is considered to be universally controlled. The planet is under direct control by the "Collective" to do with as they wish.  They can choose to allow other races to claim "Subsidiary" rights over the planet and/or leave the planet for diversity.

 

Original Races - Original races refer's to the first 3 races that met each other on neutral ground.  They initial made contact and when they did they did not understand each other.  After many years of weak contact they were able to finally get communications across.  They realized they had achieved a 3 way communication between races.  They all agreed to send there top representatives to a far off planet that was uninhabited for safefty.  It was there the idea of the "Collective" was created when the 3 realized if they found each other there must be other races out there. Knowing co-existing with so many races would be difficult without co-operation between all races, and forced minor agreement over races that didn't agree.  So they formed the "Collective".

 

Universal Technological Level - This is the overall technological level of the "Collective" as a whole.  The collective's technology (To a large degree) is available universally to all races that are members of the "Collective".  These races can do with as they wish.  The council asks, but does not require that newly developed racial technologies (Technologies created by one of the individual races) be shared openly with the "Collective".  This is rarely if ever done however because each race has there own types of technologies, and each one has certain technologies most or no other races have access too.  This spills into all fields (MIlitary, medicine, science, education, and everything else).

 

Racial Technological Level - This is the individual technology level of a specific race.  Generally a specific race has all the Universal technology that is presented freely from the "Collective".  When new technologies are discovered from the "collective" they generally seek out information on the new technology and seek to better themselves with the new technology. However this does not mean that each race still doesn't have there own research, there own technology, there top secret government projects, and there hidden research labs.  Each race primarily has there own level of technology, and the technology of the various races far difers from that of the universal medium of technology.

 

 

 

Legal System Overview

 

The collective has a very well detailed "Universal" legal structure.  They have a special system which make's things work out perfectly.  They have "Mapped" the human legal system and replicated it (with lawyers, defense attorneys, judges, and jury) based off a different set of rules and regulations.  One thing is there adept and thourough at "investigations" far more so than humans and are very careful about falsely judging someone who is really innocent. The Zephyris are the one's that oversee the investigations and never fall for the same crime trick more than once. Inside there planet's core database they have on record very exhaustive details on every crime that has ever been committed that was recorded as well as all results related to it.  They make every single race whether they are member's or non-members are subject to the law and trials.  They would go so far as to initiate a full scale war with a non-member race if they were found trying to hid convicted criminals to prevent the "Collective" from  trying.  The details to all of this are very specific and hard to point out in proper details.

 

Every race has there own law's, legal structure, and how they deal with crimes.  The Universal Legal System isn't meant to interfere in that it's only meant to create a universally peaceful and co-existing enviroment universally between the various races.  There legal system does little to interfere with the various goings on of other races aside from specific laws.  Some laws that are held by the Collective, will allow a race, colony, or homeworld to deal with a convict themselves if they choose. However the race has the option of getting the Collective involved where they see fit. However if the collective has need to go into a planet and try a convict itself they have full power and authority to do that under any circumstances they choose...though they generally do not.

 

Murder

 

Murder is a heavy (but finicky) crime among the Collective.  If someone is murdered in the capital of Collective headquarters or around that area then generally they are brought to trial. There are many murders however that can go unnoticed.  There are many bad people (of all races) in the universe.  There are certain situations where murder is not charged even if the crime is found out.  If the murder was committed on a planet or colony, generally that planet or colony can charge the murderer as they see fit, though letting the Collective take over is an option (or the Collective can take over whenever/wherever they see fit).    Also some murders aren't charged. If it's a small racial skirmish/war or an internal issue it's generally ignored.  Also murders can happen in various planets and never get reported, as well as in space.

 

Murder is also permitted in certain situations.  Special military forces are allowed to use lethal forces when there commanding officers deem it necessary, the commanding officers just submit the proper paperwork to the "Collective" for each killing that is committed.  Which isn't hard to deal with.  However if a rogue agent for a race is sent into a situation and killed 10-15 criminals you are talking about quite a task at filling out paperwork so random killing even with military personel is generally frowned upon.  Special agents for the "Collective" are sometimes given various levels of "Liscence to kill" permission which they utilize within the grounds in which they are given.  Also certain forces are also given specific "Liscence" one of which is to kill, for example mercenaries and other related forces are allowed this sometimes within specific rules and regulations. Also if a criminal or crime figure is murdered, then the murderer generally does not get charged.

 

 

Stealing

 

Stealing is not allowed.  If it's caught then you can be tried within the realm of the law.  There are various different legal structures and each alien governing body generally has there own rules regarding thefts and other things related.  The "Collective" generally only enforce stealing related infringments if it's done in "Collective" owned areas and/or the theft of a space ship of any sort.  However like other crimes, specific governing bodies can turn the trial over to the Collective, and the collective can also step in when they deem it necessary at any time.

 

Techno-Planets

 

Messing with any techno-planets is strictly forbidden under all circumstances even during time's of war.  The techno-globes the Zephyris use to gather data cost millions and millions of credit's and years of development a piece to get all of the technology right in each one geared for the specific system they are dropped in. Each techno globe is specifically engineered to function based off of the system they are placed within. Messing with them can be a very big problem.  No one is even allowed within there general radius.  Generally when this type of crime is commited the techno-planet requires complete replacing, and generally the person who is charged with the crime is fined for the full price of the first techno-planet as well as development price for the second.  They generally do not have the funds necessary to do this so everything they have/own that is considered there's is taken into custody and sold to the highest bidder.  Any property they own, and ships they own, even there clothes they are wearing, as well as any pet's or animals they own are all removed from them and sold.  Then the criminal charged is either thrown in jail for an extended period of time, or released from prison owning nothing.  When they are released   They are picked up every 5 months to have 40-80% of there current belongs/money siezed to pay even more towards the first techno-planet fee's plus development of the second one.  65% of the time the convicted is also banned from whatever system the techno-planet was that he was tampering with.  Another legal system is put in place when someone is convicted of this crime. They have a location finder implanted under there skin so the Collective can hunt them down every 5 months or so and strip them of there posessions to count towards the total that they owe to replace the Techno-Planets.

 

Not Reporting Planets

 

It's law that all newly discovered planet's be immediately revealed to the "Collective".  Failure to do so can result in fine's and prison time.  A good rule to follow is if the planet has not yet been classified (even if they classified it as unclassified) then report the planet.  It takes but a second to patch a message through to the "Collective" to report the planet, and it's co-ordinates and location.

 

Drug and Chemical Use

 

There are some specific law's concerning the use of certain drug's.  For example there are dangerous drugs out there. One's that affect just the user are generally ignored, but when they take any type drug that causes psychotic reactions or increase the chances of hurting someone other than themselves they are generally illegal.  Aside from this a lot of drugs have a legal limit per month (An amount they can legally take every month, but after that amount it's considered illegal and can no longer be purchased).

 

There are very simple regulations to help deal with drug and/or chemical use.  This has a lot of slack because there are some drugs out there that really screw up a specific race (make them very high, and over time damages there system), however that same drug (on another race) might be used as a medicine. 

Just one example the humans have a drug called LSD.  It maks the person have hallucinations, which is not bad of itself but after awhile it causes the upper portion of the spine to melt.  Now if the Draknari were to take the same LSD then it is used as pain reliever (headache medication).  Without ANY adverse affect or negative influences on the body. This varies from race to race so drugs that have different affects in different races aren't governed under "Collective" law and are left up to invididual governmental rules to deal with them (per race).  There are however some universal drugs that negatively affect all races in common (they are generally engineered that way on purpose) and are sold illegally (on the black market) and smuggled into planets as needed).  Generally these drugs are illegaly throughout all of the major body government's but the collective put's certain rules in place to help govern there use and catch those that use and/or sell them.

 

Basically there are 3 forms of drugs that are monitored/categorized by the collective.  ANY new drugs (legal or illegal) are required to have an authorization code (1 out of the 3) given by the "Collective".

1) General Drugs - These are drugs that are used as medications for atleast one race or have no negative affects on any of the races.  Generally these are allowed universally even by the individual governments (usually but not always).

2) Government Protected - Drugs that are generally against the law for certain governments (or parts of governments) but has no controlling by the "Collective"

3) Collective Protected - Drugs that are under direct "Illegal" status by "The Collective".

 

Drugs are a very open ended policy.  It's really depending on the specific drug.  There are over 6000 pages worth of laws related to drugs, drug use, and drug instructions, plus special stipulations for people caught breaking the universal policy.  The main thing is that every drug has some form of restriction put on it.  A lot of the laws pertain to how they can be used in "Collective" owned areas (areas completely owned and/or controlled by the collective as opposed to a specific race governing body.  Alot of these laws pertain on what drugs can and cannot be used, and one's that can be bought are only allowed to be sold a certain amount per week to any specific person (or per day depending on the drug).  Some are only allowed to be bought by a specific race within a "Collective" owned area.

 

Research

 

Universal research laws are very small and barely ever enforced.  Except under specific circumstances.  Below I have listed the main universal laws on research that carries very heavy penalties.

 

1. No research can be performed on any living beings (of any race).  This can carry the penalty of death under "Collective" law.  This use to be legal but it started entire wars over one race capturing and using another races lifeforms for war.  It would also start in-race fighting and uprising's that were started because civilians were being captured and used as test subjects and research experiments.

 

2. Research involving nuclear weaponry (capable of wiping out planets if not careful) or very violent/biochemical weaponry can only be researched by the government systems of a specific race.  Specific factions and/or groups that perform experiments on these types of things are subject to extensive fines, fee's, random punishments by the "Collective".  They are also subject to having ALL of there research information and equipment confiscated by the government.  The ONLY exception of this is if the group has a government and/or collective sanction that allows them permission to do that type of research (and then it has to be VERY specific and detailed paperwork).

 

3. Research into ANY new technologies or any new released technologies (or any updates on existing technologies) have to be registered in any 1 of 3 ways.

* Collective Owned - That means that all new technology and research data is released over to the collective, in which the collective filters and admits it into the         "Universal Technology Level Database".  This will essential make it useable by ANYONE within the universe.

* Government Owned - Means it's turned over to that races government as a government secret and is kept within the walls/ranks of that specific government entity.

* Individual/Faction Owned - Means it's owned by the person/faction that created it and none of the details need to be released to any entity.  They are still subject to other laws however.

 

4. Experimental "High Capactity Research" - Any research that falls under high capacity (no matter what type of research it falls under) must have 1 member of the collective watching the research progress at all times.  If the research falls under one of the high capacity categories then it's elligible for the representative.  That does not mean the collective finds out everything about it but instead they are there to make sure no live subjects are used during testing and it doesn't obviously infringe on any of the other laws pertaining to research.

 

Planetary Destruction

 

The Collective originally had some trouble with planets being destroyed.  Certain races being "Possessive".  If they could not control a planet they destroyed the planet.  Over time they quickly realized that one planet getting destroyed could inadvertently affect planets thousands of lightyears away.  Due to this fact, the Collective wrote up and passed laws pertaining to the destruction of planets with very few exceptions.  There were high penalties....death was the only penalty if the planet was inhabited by anything, or there were adverse affects that affected living life in a negative fashion.

 

There are a massive assortment of laws that were created/abolished over the history of "The Collective".  This was a rather difficult time because it seemed that the first idea behind any major problem was destroy a planet.  If a planet wasn't inhabitable let's destroy it, if it doesn't have enough of this chemical let's blow it up.  Based on the now "Known" fact that each planet's destruction and directly/indirectly affect other planet's even billions of systems over they finally decided the planetary destruction was illegal.  There are specific exceptions to this law and they come into play from time to time but these are very rare, few, and far between.

 

This is a rough timeline of all major events in the history of the known universe.  This is a mixed timeline that shows a rough history breakdown of all the different races

together in one large timeline. This is considered the Universal Timeline. It is amended as new things happened and/or new things are discovered. It starts from oldest entries

to most recent.

 

- 6,000,000,000 BC - Galactic timestamp for the known creation of the universe.  Whatever supernatural force or religious event that created the world, happened during this time period.

 

- 3,000,000,000 BC - Draknari life was first created (according to their history records).

 

- 2,500,000,000 BC - Zephyris life was first created (according to their history records).

 

- 1,000,000 BC - Human life was first created (according to their history records)

 

- 675 - Zephyris first started to travel into space.

 

- 860 - Zephyris first discovered Draknari and watched them from a distance. Draknari did not know that the Zephyris existed at this time.

 

- 895 - Zephyris first discovered Humans and watched them from a distance.  Humans did not know that the Zephyris existed at this time.

 

- 1435 - Draknari first made contact with the Zenraked, and war started.

 

- 1450 - Draknari first took to space.  They used various bits of technology from downed Zenraked ships.

 

- 1630 - The Zenraked were wiped out of existence by the Draknari

 

- 2010 - Humans first started to travel into space

 

- 2053 - Zephyris saw that Draknari and Humans were both technologically advanced enough, so they initiated first contact with both.

 

- 2055 - The first meeting of the races was performed. This allowed a lot of streamlining between the races.

 

- 2060 - The Collective was formed.  The Draknari, Human, and Zephyris formed together to create the Tribunal board, and the Collective.

 

Collective

Overview

 

The collective is the "Universal" government. They overshadow all aspects of universal life, while trying to allow individual races to function there live's normally.  They even allow other races to have wars at will as long as both parties follow the rules of war.

 

The collective was originally created by the "Original Races" as a standard government between both races in order to help communications and organization between the 2 while still allowing each race to widely do there own thing and live there own way.  This core concept remain in tact throughout time and new races that were discovered, or already known about began officially joining into the council.  This eventually led to "Collective" basic laws on how things should be done in the universe while not infringing on individual races on being able to do whatever they want as long as it doesn't interfere with "Collective" law's.

 

Purpose

 

The only purpose of the "Collective" is to provide a form of consistency in an ever changing universe.  They intend to get new races/old races to adapt into members to "Centralize" all main necessitities for the races to live together in peace and harmony.

 

 

Members

 

Individual races are classified in 2 ways:

 

1. Members of the Collective - These are official "Agreed" members of the collective.  They are part of the overall order of the universe, and have a say in what happens with the universe as a whole.  This doesn't amount to much, as it's a government.  Every race is free to do there own things within the bounds of universal law.

 

2. Non-Members of the Collective - These are known races that have either refused to join the collective as a whole or have not yet been put into the collective.  These are still subject under universal law.  If they are non-members they are left alone.  There planet's that belong to them are respected by the "Collective" and new worlds they colonize (As long as they are not already claimed by the "Collective" or another race under the collective), then they are left to do as they wish.  The "Collective" considers non-members as regular races who are not to be part of "Collective" business but are still bound by collective law's of the universe.

 

 

History

 

The three initial races that made the "Initial Contact" and formed the collective formed it under mutual arrangements.  The mutual arrangements mean that each one of the prime races are given something permanently that gives them a binding relationship to one another. Thus the "Collective" was born.  The terms behind the arrangment are listed below under each of the prime races.  Other races that come under the collective at a later date (after there founding) are not given binding terms to hold them together because the "Collective" is already held together by the 3 prime races at it's orientation.  However based on the time the other race comes in, there contribution to teh collective, and there universal influence, they are sometimes given a certain amount of stake and/or position within the collective.  Some races even become full blown collective operatives (meaning the races are considered a prime race) which however happens rarely.  Generally they are only given areas inside the Collective to voice there opinions and seek audience with the "Collective Superiers" as needed.

 

1. Humans

* Given full control over there own local cluster and local system. (Within the bounds of universal law)

* Given 33% control over the "Collective" as a whole.

 

2. Draknari

* There military technology was enhanced by Zephyris technology.

* Given 33% control over the "Collective" as a whole.

 

3. Zephyris

* They were allowed to deploy Techno-Planets in every single system of every cluster throughout all known galactic space.

* Given 33% control over the "Collective" as a whole.


Racial Profiles

There are a large number of alien races in the universe.  Members are classified as either Members or Non-Members of the Collective.  Members have all the standard benefits and

responsibilities of being a Collective Member.  Races that are not members of the Collective, don't consider themselves associated with the Collective, however they are still bound by

interstellar Collective law (Whether they like it or not).

 

Racial Information

 

Statistical Information: Basic stats.

General Description: Basic description.

Membership Status: Their current membership status and details with the Collective.

Physical and Phychological Description: Their physical and psychological profile.

Religion: Their religious information

Government/Military: Information pertaining to their government and military.

Special Features: Special features of that race (some of which are only present rarely).

Laws: The laws that govern the race. These are generally enforced right below Collective law.

Technology: Technology information about that race. This covers technology about that race, Collective universal technology is explained under that database entry in the Collective listing.


Human Information

Statistical Information

 

Membership Status: Members (Tribunal)

Homeworld: Earth

Lifespan: 80-150 Years (unaltered)

 

General Description

 

Humans are often referred to by their scientific name, Homo Sapien.  They are one of the three founding Tribunal races that originally formed the Collective.

Humans are bi-pedal mammals with 2 eyes, 2 ears, 1 nose, and 1 mouth.  They are considered one of the more powerful races in interstellar space.

 

Membership Status

 

Humans are a member of the Collective.

Humans are one of the Tribunal (founding) members.

 

Physical and Psychological

 

Humans vary greatly in appearance from person to person. No two humans are exactly alike.  Any normal human has the standard human characteristics.

1 nose, 1 mouth, 2 eyes, and 2 ears.  They each have 2 arms and 2 legs and are bi-pedal.  They all retain the same basic appearance.  Beyond appearance

they can vary greatly down to the subtle differences.  Hair color, skin color, eye color, height, weight and a variety of other characteristics can greatly differ from person

to person.

 

Humans also have a standard characteristic called "Human Nature" that is apparently existent in all Humans, although scientists have been unable to identify why this is so.

They have a strong instinct to thrive moreso than other races.  They are more adaptable than other races, when it comes to technology, warfare, and any other area of life.  No matter

what has attempted to stamp them out of existence in the past, and whatever tries in the future has always failed.

 

Religion

 

Human religion is just as diverse as human culture and appearance.  There are a large variety of human religions: Christianity, Buddhism, Zen, many others, and 100 variations of each.  A lot of

religious choices have fallen out of practice with the general population, ever since the discovery of alien life. The newest and most widespread religion currently is s33.  This states that all known races were

created by a master race that watches over all of us in a supernatural world, which they created shortly before humans and other races were able to travel through space.  This serves to explain all of the

different paranormal activity that has happened throughout the history of civilization.  This religion holds very little scientific validity, but it has grown very popular regardless.

 

Nevertheless, the Human population as a whole still has a wide variety of different religions. If you took 10 different people in the same room, the chances are that each one would have a different religion

or at least different variations of those religions.

 

Government/Military

 

Government Overview

 

The primary Human government is the most organized and structured government and military system of any known race.  From ancient times until now their are what is called "Sub Governments"

throughout earth and various Human colonies.  These sub governments vary drastically from location to location. Some of them are ran by a president, while others are ran by dictators. Still others

are ran by Royalty, while others are governed by the people themselves.  The Human population in general has the largest diversity of governments known throughout all the races.  The only downfall

is these many different governments have a hard time coming together under difficult situations. 

 

Once the Collective was formed, a way had to be created to come together for a specific cause. Due to the need for some type of Global front for the Galaxy, the Alliance Coalition Forces were

created as a group effort by all the governments of the world and the colonies.  Each and every government leader all across Earth and each colony got together under one large meeting. It was

consider the largest meeting of the minds in Human history.  Together they pooled their resources, leadership abilities, scientists, and ideas.  Together during this meeting they raised a total

of 47 trillion dollars to put forward on this effort.  They picked their smartest, and brightest Human on earth and drafted him as the Alliance Coalition Forces leader.  There was an extensive training and screening period until one was finally chosen.  Procedures were put in place that would allow the Alliance Coalition Forces president to be replaced once the current one died or was prepared

to retire. The recruitment and screening process was rather difficult and it was much harder to become Alliance Coalition Forces president than it was the United States president. There was an appealment setup to allow the president to be removed as active leader if something happened necessary to remove him from power.  A trial had to be set in motion for any attempt to remove him.

 

The Alliance Coalition Forces was also to serve as the acting member of the Tribunal.  Each race had to put 1 person forth to be their face on the Collective board. It was the Collective boards

decisions that decided everything related to Collective affairs.

 

The Alliance Coalition Forces were then formed, and the president was set in power. Shortly thereafter he was made Tribunal leader. Since then, throughout the history their has always

been one president that was both the leader of the Alliance Coalition Forces, and 1/3 of the tribunal board.

 

The Alliance Coalition Forces have different departments setup to handle different things.  There is the Diplomacy department which handles anything related to different matters of political

importance..but internally with subgovernments, and externally with other races.  Another department is the Information Department which handles anything related to incoming or outgoing

information as well as handling any special or classified information as well.  Then you have the military department which handles all military affairs, regardless what they are.  Another

department is the economic department. They handle all internal and external affairs related to economy in any way. The final department is the internal department. They handle internal

investigations and general day to day operations of all kinds.  If there is any talk of corrupt members in the ACF, they are the department that performs the internal investigations and deals

with them appropriately.

 

The Alliance Coalition Forces have 100% authority over all sub-governments on any planet or colony controlled by Earth.  That includes Earth itself.  They could get involved in any matter,

any where related to Human affairs and they had complete authority to do so and deal with the situations as they saw fit within the bounds of Collective and Alliance Coalition Forces law.

 

Due to the vast job of controlling all Human affairs the Alliance Coalition Forces have setup an information and reporting network for the purpose of tracking all progress from all countries

in Earth, all colonies, and all other Human affairs. Any leader in standing of any colony or Human controlled planet, they must compile monthly reports for the area they are controlling (economic data, crime reports, criminal data submittal, living environment, food/water supply information, and all other concerns) and draft them into reports to the Alliance Coalition Forces information

department at the end of each month. This allowed the ACF to track data more efficiently and decide where they needed to focus their improvement efforts on the most.

 

Military History

 

The Human history of Military varies from location to location.  There are a wide variety of different military systems and structures depending on what country they are in and what

time period.  The rudimental original military consisted of small tribes of warriors.  As technology advanced they started forming squads, and finally full military squads.

 

Current Military

 

Once the Collective was formed, the first official Galactic human military was formed.  This is the Military Department of the ACF.  They control all military decisions and actions across all areas of Collective space that deals with Humans in any way.  Each individual country in Earth as well as other Colonies still have their separate militaries, but the ACF have total control over all sub-militaries

at their discretion.  Due to their control over all sub-governments this has all but eliminated internal wars on Earth.

 

Core ACF Military Ranks

 

The ranks of the ACF are as follows.

 

Board -> Operations Manager -> Admiral -> Vice Admiral -> Rear Admiral -> Commodore -> Captain -> First Officer -> Commander -> Lieutenant Commander -> Lieutenant -> Sergeant -> Corporal -> Private First Class -> Private -> Trainee

 

Board - A group of 5 members that are based off of earth.  They have all of there intel available, and based off of that they make there decisions and pass them over to the Operations Manager to distribute them out to the admirals as needed.  They are still required to pass everything "major" and most things "minor" through the galactic president for approval.

 

Operations Manager - Always one person.  This is generally the smartest person that reside's on planet earth at that given time (Determined by brain scans once every 5 years globally). This operations manager get's all of the order's from the boards, and dispatches the admirals appropriately to see everything get's dealt with properly in the best possible manner.  He is the one also in charge of "how" to get it done.  The president passes orders down to the board, or the board passes them up to the president for approval. They all decide "What" needs to be done. It's te operations manager that decides "How" it gets done. This is why the first requirements is brain power.  The smarter they are, the more likely someone is to get accepted as Operations Manager.  When orders are passed the Operations Manager is responsible for organizing ALL of the ranks below him and getting what needs to be done in the most efficient way possible.

 

Special Operations Manager - This is a rank that governs the "Special Operations" branch of the military.  They perform internal, and outernal duties as needed.

 

Black Operations Manager - This is a rank that governs the Black Ops.  They perform actions that are sensetive and therefore kept from the public eye.

 

Internal Affairs Manager - This is the rank that governs the internal affairs. They deal with corrupt members in all branches of the military (even higher up) and answer only to the operations manager (but can overturn him if they deem him "Corrupt" in one of there investigations.

 

Special Officer Two - This is a special rank. The holder of this rank controls one of the prime "branches" of the GMI. Special Officer two governs an elite group called Black Ops.  They perform special operations that are "Sensetive" and cannot be revealed to the public.

 

Admiral - There are many admirals among the GMI.  An admiral has power of a specific group of fleets.  Generally the Admiral has power over 2 but sometimes as many as 25 fleets at once.  The military is comprised of many fleet's and ships that are space worthy.  Each of varying power, and technological design.  They oversee all order's handed down the ranks throughout the fleet.  He passes order's down the line to the lesser ranks to deal with as needed.  Even if it's sending out 1 ship or 5 entire fleets within his regime, he is the one that passes down the orders on what need's to be done and how he wants it done.

 

Vice Admiral - This position is kind of like a Vice President.  They act when the Admiral is unable to act.  They take control when the "Admiral" is unable to take control.  Since vice admiral is such a strong position, the vice admiral also acts as a safety mechanism to protect the military from rogue admirals that have there own agendas.

 

Commodore - A commodore is in direct control of one specific fleet of ships.  He get's his orders directly from the Admiral and deals with the orders as necessary.  The Commodore is also responsible for the individual duty of all the ships within his specific fleet.  He is responsible for keeping the overall number of vessels in his fleet up to the minimum, but below the maximum level. He is also responsible for reporting to the admiral's when specific ships are destroyed.  Another important role of Commodore is to make sure all ships are constantly repaired, refueled, and re-armed as needed. He also get's his hands involved in the staff that are hired for individual vessels and other specific information.

 

Captain - A captain is in charge of a specific ship.  He get's his orders from the Commodore and does what is necessary based off of those orders.  The "commodore" has the power to make sure the ships are repaired, fueled, armed and staffed. However since a commodore is general in charge of a large amount of ships spread throughout the fleet, he does not generally get involved in "Specifics" even though they have the power too.  Generally it's the captains responsibility to initial repairs when ordered to do so. It's also there responsibility to arm and fuel the ship when ordered to do so (or during down time).  They are also generally able to outfit there specific ship more-so as they see fit via upgrades, or customizations.  They are also in charge of hiring and training staff as well as filling job positions as needed.  Also if a member of that ship dies it's there responsibility to notify all the family work up accident reports and arrange for the funerals  to take place.  They also must give out daily/weekly detailed reports to teh Commodore.

 

First Officer - Second in command below Captain on a specific ship.  Whenever the captain is not present or becomes detained then te First Officer becomes captain temporarily until the captain returns.  He also does a lot of the "Footwork" based off of the orders of the captain.

 

Secondary Ranks and Ground Units

 

Note:: At this point we get out of the chain of command involving actual control over what happens in ships.  Then we move down the ranks related to who has more power than who.  Generally it's far from just ships.  The military has to drop down on planet's all the time in the form of unit's of varying size.  During those "offshore" missions, or planetary missions, or missions where they have to disembark off the vessel in mini-fighters, or groups of fighters.  This is where this chain of command comes into affect.  An officer of a higher rank has direct authority over all ranks below his own.

 

Commander - This is the commander.  He has direct authority of everyone under his rank, and is generally the one to be put in lead command of any ground work the ACF need's to perform.

 

Lieutenant Commander - Right below the commander

 

Lieutenant - Right below the LC

 

Sergeant - Right below the Lieutenant

 

Corporal - Right below the Sergeant

 

Private First Class - The lowest rank but with honors.  These are Private's who have shown they have some of what it takes to perform well out there and are under supervision for a potential ranking sometime in the near future.

 

Private - New recruits that have not proven themselves yet.

 

Trainee - After boot camp, training, or whatever else the recruits go through they are released into the military as a trainee.  They are assigned to a specific vessel within one of the fleet's and assigned as guard duty at first.  Generally after they have proven they are mentally stable and able to handle some sideline action they are taken out on there first few ground missions where there ability to follow orders and handle themselves under fire/work is tested. Afterwards they are generally incorporated into the military officially as a private at that point, or somewhere else if they fit better elsewhere in the chain of command.

 

Special Features

 

Genetic Engineering

 

Genetic Engineering in various forms can be done before birth, during birth, and after birth.  Due to the advancement of the genetic engineering field, almost everything is known about DNA, including

how to manipulate it, enhance it, and strengthen it.  The science of Genetic Engineering can only be performed during the early stages of birth.   This is due to the fact that genetic engineering

deals with restructuring or rebuilding someones DNA.  Very few cases of genetic engineering in older adults have actually survived the process.  It is possible for genetic engineering to occur

later in life, but it is very rare. It is even rarer for them to survive the process.

 

Genetic Engineering is also a widely controversial topic, and it's heavily restricted legally at both the Human and Collective level (in different ways).

 

Mechanical Enhancements

 

 

Whether it's cybernetic enhancement, robotic surgery, or other forms of mechanical surgery great things can be accomplished by splicing a human with a machine.  However in order to do mechanical work there is the sacrifice, and side affects.  To do full mechanical replacements you have to lose the use of the parts that are getting replaced.  There is no way to undo these things easily.  If you are getting mechanical enhancements that are going to co-exist with your original body you end up having to get a neural implant which (depending on the brand) can have side affects.  A lot can be done with mechanical enhancements and augmentations.  New technology is also pioneered regularly to make this a more viable option for personal and military enhancements.  This is also a very popular thing among Human Freelancers and mercenaries.

 

Psychic Abilities

 

Psychic or Psionic abilities allow a user to do various things with just a simple thought.  Some Psychics have their abilities as a result of being a Mutant. However, most of the time this is completely

separate, and can be caused by a variety of different reasons.

 

 

Mutant Genes

 

The Mutant Gene is a very rare special gene that is present in some humans. Generally about 1 out of every 6,000,000. The mutant gene is a gene in the human body that was mutated

from birth, at birth, or near birth.  These genes can activate later in life giving the human a range of special abilities far above and beyond that of normal humans.

 

Laws

 

The Alliance Coalition Forces, take a very simple standpoint to legalities.  There are four different levels of law that are recognized by the Alliance.

 

Level 1: Area Law - These are laws that pertain to a specific country or colony.

Level 2: Planet Law - These are laws that pertain to a specific planet (including all colonies and settlements within that planet)

Level 3: ACF Specific - These are laws that govern all planets/colonies as a whole as well as all space related laws.

Level 4: Collective Law - These are laws based down by the Collective.

 

Most other races do not use this type of tiered approach.  The reason the ACF do it in this method, is to spend less resources on convicting criminals and more resources

towards building their scientific and military progress.  Anytime criminal activity can be handled by another source, this saves ACF resources from being used for that purpose.

 

Technology

 

Earth Technology

 

Earth has a very advanced technological level.  There are a great deal of top secret technology projects that are unknown to the Collective.  The ACF have these Techno-facilities setup

around various areas of earth.  In general Earths overall technology level is higher in richer cities.  In some poorer areas of Earth there is virtually no technology.

 

Colony Technology

 

Colonies outside of Earth generally have a much higher technological level than Earth.  The reason for this is that Colonies are unlike Earth. They are generally located on hostile planets or planets

that are not that easy to inhabit. Because of this a great deal of technology is required to make the colonies livable. Some colonies require more than others.  On Colonies that have a lot of Local

danger (dangerous creatures or aliens) tend to also be well off technologically when it comes to weaponry.  Any Colony that is near a potential dangerous place (pirate hangout or anything) generally has a few small defense forces as well.

 

Alliance Coalition Forces Technology

 

The ACF control all technology throughout all of Earth and all extra colonies.  They also have their own caches of technology in various areas of the galaxy. Most of which are unknown to the

Collective.

 

The ACF have some of the most advanced ships in Collective space.  They are not anywhere near as technologically advanced as the Zephyris, but they have more military technology since

the Zephyris are generally focused on global technology instead of specifically focusing on Military affairs.

 

Current China on Earth has been leading the way in Medical Technology. They feed the ACF details of their research on a regular basis.  The ACF also research weak points of other races.  Most

of this research is classified and known only to the top level Human ACF members. The reason behind this, is to give them an advantage if ware ever broke out with the other races.


Draknari Information

Statistical Information

 

Membership Status: Members (Tribunal)

Homeworld: Ryk 6

Lifespan: 8000-15,000 Years (unaltered)

 

General Description

 

The Draknari are a race of warriors that originated from the planet Ryk 6 in the Mehw system of the Virgo Cluster. They are sometimes considered "Draknar" for short.  There history is filled with minor wars and bloody conflict.  Many years before the Collective was established, the Draknari were at war with a very powerful race of magickal raiders call the Zenraked.  Very little is known about this race of Raiders.  All of the records the Draknari had on the race were destroyed in the resulting wars that were fought between the two.  All the information that we have is what was passed down throughout the Draknari generations.

 

The Zenraked race were destroyed in the resulting war.  They were attempting to take over Ryk 6 even though the Draknari had been their since the planet originated.  The Zenraked were

a horrible race.  Their standard features resemble modern day humans (same facial features, 2 arms, 2 legs).  However, they walked on all fours.  There arms/legs were bent backwards

as they walked, and their faces were turned upside down.  They were hideous creatures that excelled in magick. Somehow they were able to tap into the infinite energies around them

and do the standard magicks that you hear about in fantasy novels.  They were able to create shields, cast magick spells, and much more.  They were extremely dangerous.  When they first

started to attack they were coming from seemingly out of nowhere in fairly small numbers.  They would come out with 3-6 battle ships at a time and during the first few attacks the Draknari were

caught off guard.  They had not yet attained the ability for space travel, and suddenly they were hit from the sky by alien vessels.  The Zenraked made the mistake of making their first few

attacks via land.  They landed their crafts and tried to take the planet by fighting directly with the Draknari.

 

Within a couple of attacks the Draknari had destroyed 3-4 bands of enemy Zenraked and taken over multiple battle ships.  They took those battleships and learned what they could from them

during breaks from the Zenraked attacks.  Within a few months they developed some weaponry that allowed them to take out the Zenraked using missles that were designed to take out

ships in space.  After a few years went by the Draknari were slowly losing the fight.  The Zenraked were powerful magick users and every attack they made cut deeper into Draknari

forces.  It got to the point, that if something didn't change the Draknari would be wiped out.  They knew that the Zenraked were coming out of nowhere, and something had to be done to

find out where they were coming from.  Throughout the pending 6 months they got together all the battle ships of the Zenraked that they could get together and stored them all on the opposite

side of the planet (opposite of the side the Zenraked attacked from).  Most of the time they were totally destroyed. Every Zenraked ship that entered their space were either destroyed or

captured.

 

When the draknari hidden fleet was destroyed they put a plan into action.  They wounded one of the Zenraked ships, and it started to retreat.  Quickly they massed their fleet and started following

the lone Zenraked warship.  They traced the ship directly back to the enemy homeworld, which was considerable deep in dead space.  They began to bomb the planet.  The Zenkared continued

to send out assault ships during the bombardment in an attempt to stop the attack, but they were quickly destroyed. It took a total of 3 weeks of constant missile attack in order to stop

the planet from throwing out Zenraked.  After the gruesome war was over, the Draknari docked on the planet and spent close to half a month exterminating the remaining enemy forces. They

ended up coming to realize that the planet itself was alive.  The planet created the Zenraked and trained them mentally.  The planet itself was close to death after the bombardment.  The

Draknari shuttled over most of their atomic warheads, in total about 25) and loaded them all into various areas of the planet. Once they were out of range of the explosion they detonated them

all at once, and completed destroyed the entire planet from the inside out.

 

A few years later, they made first contact with the other core races and shbortly thereafter formed the Collective.

 

Membership Status

 

Draknari are a member of the Collective.

Draknari are one of the Tribunal (founding) members.

 

 

Physical and Psychological

 

Draknari carry the physical characteristics of an average human. They have all the same standard human features. However, their outer skin is much different than that of a human.  Their

skin consists of a total of 6 layers. The characteristics of each layer is listed below:

 

Layer 1: Standard soft skin (roughly the same as humans).

Layer 2: A thick layer of scales.

Layer 3: A thick layer of inverse scales.

Layer 4-6: Each additional layer is reversed opposite of the previous layer.

 

There skin is almost unbreakable.  No standard weapon can penetrate beyond 1-2 layers of their skin. Because of this, the Draknari are very formidable in war.  The reason their skin is

structured like this, is because of the harsh environment of their home world.

 

They do have a very tough Exterior, but they are as complex internally as any other race.  They have been known to have a large capacity for caring and passion.

 

 

Religion

 

Religious History

 

Draknari differs in religious structure to other races. While most races seem to sometimes have a variety of different possible religions, they also generally have religious freedom of choice. However,

in the old days (before the founding of the Collective) the Draknari had no religion. It was originally outlawed to believe in anything besides war.  They never believed in spiritual energy, a higher

power, or anything besides standard warfare.

 

Recent Religion

 

Since the founding of the Collective, the Draknari has been exposed to a great deal of different religions. This opened the Draknari as a whole to the possibility of a spiritual world, as well

as a higher power.  Within a few hours of the Collective founding, the Draknari leadership rewrote those old laws and started allowing freedom of Religion, as long as it did not interfere with standard military units or warfare.

 

 

Government/Military

 

Military Overview

 

The Draknari military is currently the most powerful military force in the known galaxy. They generally have a long lifespan, which gives them the ability to undergo much more rigourous training

than any other race.  They receive special training for the first chunk of their lives and go straight into the battle field knowing more than most Humans who have been at war their entire lives.

They receive special training all the way until they are a specific age.  Any childrenborn on the home planet, and many off planet are never allowed to leave the planet until they have finished their first

1000 years of training.  At which time, they are tested.  If they failt they die, if they win they are graduated from the academies and given access to the Draknari secret training facilities spread

throughout the galaxy in multiple areas.  Things have changed since alien contact was made. New things have been introduced to the Draknari, and their mandatory "Pass or Die" philosophy on

training has changed. Now they undergo additional training and try their tests again when they are done.  They no longer kill them for failing the final training test. It's a waste of 1000 good years worth of training.  If they fail, they are required to undergo an additional 100 years of training.

 

Breakdown of Standard Military Training

 

Here is a breakdown of what types of training they go through, throughout there first 1000 years.  This can vary slightly from Draknari to Draknari, it just depends on how well they do and how fast they progress.

 

Age 10

* Basic hand to hand training and martial arts

            * Basic weapons training

            * Introduction to war

            * Basic war structure and strategies

 

Age 20

* Intermediate introduction to war

* Intermediate weapons training (all types)

* Intermediate in-war strategies

 

Age 50

* Advanced introduction to war

* Advanced weapons training (all types)

* Advanced in-war strategies

* How to swim

* Survival Training Level 1

* How to perform there first kill

 

Age 100

* Master level in introduction to war, weapons training, and in-war strategies

* How to fight while swimming

* Survival Training Level 2

 

Age 200

* Survival training master level

* Martial arts

* Hostile planet survival

* Race reviews (filling them in on detailed information on all currently known races)

* All basic learning ideas (alien languages, principles of math, how math relates to war, tactics, battle strategies)

* Leadership skills level 1

 

Age 300

* Advanced martial arts

* Leadership skills 2

* Vehicle Operation (vehicles of war and civilian vehicles both)

* Space flight (How to pilot, operate, and control a space ship)

* Enemy space flight (How to pilot, operate, and control all vehicles for all known races)

* Recon skills level 1

 

Age 400

* Recon skills master level

* Other races weak points

* Negotiations level 1

* Manipulation level 1

 

Age 450

* Manipulation and Negotiation master level

* 1 hit kills

* Vital organ manipulation

* Special abilities training

 

Age 550

* Cohesive unit movement

* Unit types

* Surviving on uninhabited planet's in the heart of enemy territory

* First major fight to the death with 1 other recruit at the same training year

 

Age 700

* How to control fears

* How to turn enemy fears against them

* How to medidate to retain harmony with themselves

 

Age 800

* Freeform training in there desired fields of war

Age 900

* Preperation for there final tests

Age 950

* Last minute studyings of there chosen topics + refreshers.

 

Age 975

* Enviro explanations

* Data vault access        

 

Age 1000

* There final test (The trials of Satan's Hole)

* Finally released from training if they choose to end it there.  At this point they can do what they choose.

 

Military History

 

The Draknari have always had a very organized and prepared military structure.  They are very well organized, and equipped from the start of any battle. Combat seems to come natural

to them. Most Draknari fit very comfortably into the military role, especially because some of their special abilities and their extensive training (thanks to their long lifespan) give them a strong

advantage in war that most other races do not have.

 

Current Military

 

The inhabit breed faster than most races.  They also colonize more planets and inhabit more planets than any other race (due to there fast breeding).  They are very

respectful overall of other races, especially collective members.  There codes of honor require them never to attack someone that does not attack first, or does not deserve it.  They are the military back-bone of the Collectives military. There branches of MIlitary are listed below.

 

There are two types of Draknari Military.  Official is official military forces governed by there government.  Freelance military forces are seperate groups, that act seperate from the government but are still sanctioned and agree to follow all applicable laws.

 

Planet Military - They are an official military force.  They are the force that engages in combat on a planets surface. This includes there own home-planet when needed.  They are trained to fight under any type of planetary conditions.

 

Water Military - They are an official military force.  They are the force that engages in combat in water.  This can be on the surface of water or underwater.  They generally are equipped with weapons that can be used underwater, as well as how to kill in water and how water affects the combat situation.

 

Standard Special Operations - They are an official military force.  They are trained to handle sensitive (small group) missions.  They are trained for both land and water.

 

Internal Space Military - They are an official military force.  This is there space combat force.  Consisting of battle fleets, battle ships and other space related weaponry.  These forces are used within "internal" matters specific to the Draknari.

 

External Space Military - This is an official military force.  This is there space combat force.  Consisting of battle fleets, battle ships, and other space related weaponry.  These forces are used within "external" matters specific to the Collective.

 

Space Military Special Operations - These are similiar to Standard Special Operations.  Generally they work in small groups and perform special operations in space. They are used both internally and externally and they are an official military force as well.

 

Mercenary Forces - This is a seperate group and are not official.  They sell out to the highest bidder.  Some work in packs, some work seperate but they are all generally accepted under the Military Forces charter to give them some standing with society.

 

Mercenary Forces Elite - This is the same as mercenary Forces, and they are also not official.  The only difference is they are more "moral based". Instead of working for the highest bidder they work for the causes that they choose to work for.

 

Security Force - This is generally a seperate group that are not official.  There purpose is to serve as security guards, policeman, military figures or whatnot (for hire).  Not a mercenary, but someone who is recruited into an official role.

 


Special Features

 

Natural

 

Because of their inherent natural abilities at battle, they are more skilled in war than other races.  There is a great deal of training they undertake within their lifetime (Especially the first 1000 years of it).  There are no forms of combat that the Draknari aren't required to fully master.

 

 

Genetic Engineering/Mechanical Enhancements/Augmentations

 

Some Draknari choose to have alterations done.  Some of them choose Genetic Engineering, some of them choose Mechanical Enhancements, while others still decide to go with various

types of Augmentations.  The theory behind performing these surgeries on the Draknari is fairly similiar to other races, although the process can become much more advanced if not done

at the proper age.  The Draknari start forming their scales at 15.  At which time their first set of scales comes in.  By the time they reach the age of 100, their scales have been fully developed

and cover their entire body. By this time all of the layers are present.  This presents a problem for Draknari.  If the surgeries are performed at or before the age of 15, it's easy. If it's perform between

the age of 15-100 it's easier than full fledged scales.  After 100 the procedure gets more difficult.  Regardless of what age, if the Draknari has scaling of any type at the time, those have to be stripped

out.  The Scales (each layer) have to be removed in the areas were surgery is going to be performed.  After the surgery, the patient would either choose to allow the Scales to regrow back on their own

(sometimes taking up to 5-10 years) or to have their removed scales re-implanted.  The more scales they have and the more they have hardened the more difficult the procedure.

 

They can have a great deal of things done, but the earlier they have them done the better. One very popular genetic alteration (which can only be performed before the first scales start to grow), is

scale reconstruction.  This surgical operation embues the Draknari with special chemicles that alter the way their DNA works along the outside of their skin.  This causes the Scales they have to grow a

lot faster naturally (generally allowing 1 set of scales to be replaced in a single night).  This also makes the scales tougher and stronger, some to the point of almost unbreakable with conventional weapons.

The bad thing about this procedure is once it's put in, it's really hard to remove the scaling to perform the needed surgery of doing more work later in life.

 

Because of their scales, most of the Draknari either have their surgical alterations done at an early age, or don't have them at all. It has happened from time to time, but generally it's rare.

 

 

Laws

 

The Draknari keep a very standard legal structure.  They generally just adhere to all Collective law, but they have a few internal tribal laws on there own. These laws govern all their people regardless

of the location or situation.  Their laws are very straight forward, and so are their punishments.  Each law has a related penalty. If they break the law, and are convicted then they are given

that specific sentence with no derivation.  Below is a copy of their legal code, and associated penalties for each crime. In the old days, they use to not have a trial. They use to immediately

perform the punishment if there was any thought that a law was broken. Now that they are members of the Collective, they want no part in something so barbaric. So they were forced to change

some of their old customs to be more fair.

 

1. Do not kill another Draknari in Coldblood for any reason - Banishment from the homeworld, outcast from society, and possibly death.

2. Do not steal - Banishment from the home world.

3. Do not betray any Draknari classified secrets to other races.  Not even Collective races. - Banishment from the homeworld, Outcast from society, and possibly death.

 

There laws are swift. If any are broken the associated penalties are enacted right then, without any thoughts.

 


Technology

 

Draknari are fairly technologically advanced, although most of their technology is revolved around military efforts. Their various classes of ships are generally a lot more technologically

advanced than the warships of other races. They have created a variety of space combat weapons that only they know how to develop. Some of these they have contributed to the Universal Technology

Level, but many others they keep the designs a secret.  They are currently the most powerful fleet in space.  They have more ships, and more fire power than most of the other Collective races.


Zephyris Information

Statistical Information

 

Membership Status: Members (Tribunal)

Homeworld: Chon-Doil IX

Lifespan: 24,000 Years (unaltered)

 

General Description

 

They are the most technologically advanced species known to date.  They are the race that setup the Collective knowledgebase.  They are also the race that developed the "Universal Technology

Level" and a variety of other Collective related ideas to help make the universe co-exist better. More details pertaining to this can be found under the Collective database entries.

 

The Zephyris surpass most other races in knowledge and social ability.  They are very weak when it comes to physical warfare however, but their technology more than makes up for that

weakness.

 

Membership Status

 

Zephyris are a member of the Collective.

Zephyris are one of the Tribunal (founding) members.

 

 

Physical and Psychological

 

The Zephyris are almost completely inept physically (in regards to combat abilities).  There lifespans are around 24,000 years.  They don't die of old age, they pre-evolute into there home planet to make the soil richer on there homeplanet.  This sustains the inner technology they have built into the core of there planet for many thousands of years.  The core of there planet uses there life force to refresh the energy within the core so the technology throughout the planet can strive.  This is there way of giving back to there people.  One's that do not perform the ritual are generally shamed after death.  They call this act the "Transduction". 

 

There physical characteristics can vary because of there innate shape shifting abilities. There shape shifting is done throughout molecular re-engineering using technology bio-modified into there bodies at birth (Along with ton's of other bio-mods that all are outfitted with universally at birth.

 

Their standard form resembles that of a human with blood red colored skin.  They can transmodify their forms at will, however the usage is somewhat limited by their laws.

 

 

Religion

 

They have no religion.  There goal is pure knowledge.  They want there homeworld to have eventually archived every piece of knowledge that could possibly be archived.

 

 

Government/Military

 

They have no official government. Since they are a unified force that seeks only to advance technology, they have no need for a government structure. They have a general set of

very basic laws that they all agree on out of honor. If one of them breaks that law, then others will be very quickly to reveal the truth. Their main legal structure is controlled by the Collective.

 

Each Zephyris is a separate entity, but they all share the same core thoughts, brain wavelengths, and connections to their homeworld.

 

Their military in all forms is more technologically advanced than the other races, but fairly week from a combat perspective. Their troops are not very heavily trained, and they generally rely

on the other races for protection. However due to their technology level they are a formidable foe, regardless of their fighting abilities. Their main focus is research, invention, and gathering technology.

Most of their combat ships are also installed with many things used for harvesting or mining various types of information including data gathering, and transmitting signals back the their home world.

 

 

Special Features

 

The natural abilities of the Zephyris are very limited physically.  Their brains are super-advanced, way beyond that of any other race.  They also have a slight resistance to sickness, moreso than other races.  The standard unaltered Zephyris is similiar to a human, except the color of their skin is blood red and they are a little shorter than an average human.  After they reach certain ages, they have a great deal of

implants built into them.  Most of them are required by law.  Most of their mods and abilities are focused on information gathering and data submittal (into their home planet).

 

Legally they are required to have certain implants put in during birth, and their first 100 years of life.  They are generally under their parents complete control until 100 years of age and during that

time a large variety of implants and body modifications are installed at various points in their live.  As new technologies are improved and made available, that list of legally required mods is modified

as needed.  The Zephyris government wants to make certain that all Zephyris have the most top quality mods.  Quality members of their race add to the amount of data they can collect, and the quality at which they can collect it. 

 

Their mods are mostly about gathering intelligence. However, they have a few other special abilities because of their mods that can make them formidable adversaries.  Since they do not like

to fight, they rarely have to use them for those purposes.

 

The current known mods and their functionality is listed below.

 

 1. Shapeshifting - This module that is installed into their bodies, allows them to take the appearance of virtually anything.  It basically uses holographic projection to project an image to cover their body,

but the holographic projection is a lot more advanced than standard holographic projection. it actually wraps the projection around the flat surface of the body, making it virtually undetectable.  This mod

also features a few internal ejection points that can verify and eject certain smells. This is useful for taking on the smell of what they are trying to look like. Generally these do nothing, but if they want

to take the appearance of a certain race, and there is a known smell that lingers around that race, then those smells will be emitted from their emissions systems to fool scanners and everyone nearby that can generally detect that smell.

 

2. Disease Immunity - They are installed with processors that can replicate red blood cells at an extremely high rate. These cells in a Zephyris can fight off sickness of any kind. In humans they can just

fight off simple sicknesses, but the Zephyris blood cells are a lot more powerful and affective.  The ability to produce 3-4 times the normal amount makes them completely vunerable to any types of sickness,

illness, or disease. This also combats the effects of poison, which cause poisons to slowly die inside their body.

 

3. Datalink - They have an extra powerful datalink. This allows external connections to various types of computer and security systems, as well as an internal link that hooks them directly up to the database

in their home world, regardless of the distance.

 

4. Evil Eye - The ultimate visual data collection system. This is a copyrighted system.  The Zephyris would hunt down and kill almost any non-zephyris that had this mod installed in any way.  They only

allow certain members of non-zephyris races to have this installed, and it has to go through a board supervision in order to allow it's installation. This is one of their most powerful and dangerous mods.  The

Evil Eye is always state of the art.  It replaces the eys of the user entirely.  Then their is a few sets of software installed into the eyes database library in the brain.  These software components are upgraded regularly directly from their home planet.  If it's installed in a non-Zephyris, they have to hook into the local internet to download the latest copies of the software.  The Evil Eye system is basically the ultimate data analysis and recovery system to date. It can look at any thing and break it down into data, and then analyze it to give any types of results.  The specifics are unrecordable. It's so in-depth that the data output cannot be explained in words.

 

5. Data Recognition - Their minds have systems installed that allow them to verify, analyze, compile, and organize data of all types.

 

6. More...

 

 

Laws

 

They do not have a heavy legal structure.  They allow most of their laws to be governed by the Collective.  They do have some laws drafted that prevent them from killing each other, stealing from

each other, or killing other Collective members.  Generally none of these are an issue.  They are not a warrior race, so they are generally not involved in physical activity.

 

Most of their laws revolve around how the gathered data is presented into their planet's core.

 

 

Technology

 

The Zephyris, are far more advanced technologically than any other race.  They are the back bone of the Collective technology systems, and the creators of the Universal Technology Level.  They are the

main race that contribute new technologies into the UTL (Universal Technology Level) database. They still continue to maintain untold amounts of classified information and technology that has not yet been

revealed to any other race.

 

I have listed out some of there core technologies for reference.  Their main technological focus is intelligence and data compilation, however they have many different areas of science and are making great technological progress daily.

 

The Home Planet

 

Their home planet (Chon-Doil IX) was originally just a normal planet, capable of supporting life.  Throughout the last few thousand years, they have gutted the entire inside of their planet and replaced it with mechanical and technological adjustments.  the planet is also constantly being updated technologically. As new technologies are developed, they are built back into the planet.  The zephyris have tunneled out enough of their planet to get around to various parts of their technology for upgrades, repairs, maintenance, and replacements.  This is a casual thing to them, that pretty much happens around the clock.  Since technology, research, development, and breakthroughs are all really happening constantly, both on a racial level and on a Universal Technological Level.

 

Below are a few of the technological advances presented on the planet.  These are some of the features of their technological homeworld itself:

 

1) Central Database - This resides in the middle of their planet.  This is the most powerful database currently in known existence.  The Collective databases pull all of it's data from the Zephyris core

database on a regular basis (albeit with restrictions in place).  Data gathered by Zephyris is transmitted back into the central database via transmitting modules built into the Zephyris that allows them

to submit data back into their core planet throughout their lifetimes.

 

2) Advanced Defense Systems- Their base is equipped with a high level defensive parameter. They call all of the defensive systems, the ADS, which is controlled by a powerful AI that is constantly functioning.  Their first line of defense is called the "Shielding Station"  It allows 3 full shields to be formed within certain radii of the planet.  The first is placed right above the atmospheric level, one about 10 miles from the first, and the final is on the stratus ring which is a great deal away from the planets surface.  These shields are originally constructed at full power (redirected from another source generally).  When the first shield takes enough damage to shut down, those energy reserves are poured into the second shield. When the second shield is near going down, it's power is poured into the third and final defensive shield.  They immediately have it configured to shut down all unnecessary functions of the planet at that time, causing the final shield to gain a great deal of defensive energy.  The final shield also has a second function. When activated it can repel energy and projectile attacks of any kind back on the attacker, at a great energy expense. Doing so lowers the power of the shield faster, but can sometimes be very affective at ending an invasion before it even starts.  Some times they delay the first 2 shields and bring up the final shield right from the start with it's reflective capabilities turned on. This gives it a chance to redirect many attacks before the power is totally drained, because it was not wasted on the first two shields. The shields however all together take a great deal of energy.  3 burnt out shields could take their planet weeks, if not months to totally replish their power reserves. 

 

Shields are not the only line of defense. They also have teleportaing beams that are capable of teleporting something of significant size over 10,000 miles away from the planet, to buy them more time.  This takes a great deal of energy, but has enough energy to be used multiple times before the planet has to start redirecting it's own latent energy. They also have push beams which push objects away from the planet, and tractor beams that bring objects closer to the planet.  The planet also features high energy barriers, sound wave beams, and ice/fire beams.  These are just a few of the ever growing defense capabilities of their Advanced Defense Systems.

 

They have a few secret weapons that are also part of their Advanced Defense Systems. One of them is a planetary stealth system, which can completely stealth the entire planet even visually..at great risk of energy overburn.    This allows the planet to misalign itself with spacial gravity, making it temporarily disappear from view. It uses vast amounts of power directed into it's cloaking mechanisms which give off the appearance of invisibility.  It can also use this to project force.  They are able to cloak missles, or defense mechanisms as well due to this cloaking system, including their "Shielding Station" shields.

 

In reality, the ADS is considered anything that is used for raw defense purposes only.  They have separate systems that handle attack weaponry, which will be explained later.  The ADS only functions as critical defense to the planet itself when it is under attack.

 

3) Advanced Weaponry Systems - They are not a race that goes to war very ofte.  However, they are far more technologically advanced than all of the other known races.  Their weaponry systems are far more advanced than are detailed here. Most of their weaponry systems for their planet are completely classified.  They have war robots that are technologically created to survive space combat. These are unmanned fighter drones that can be used instead of manned personel vehicles.  They also have thousands of gun turrets littered across the surface of their planet.  These turrets can change out between standard machine gun fire, and a wide variety of different types of missles.  They have a ton of different ports in different places, and these missle/gun launcher systems can surface at any one of the given

exit locations.  This way they can strategically re-arrange them, as well as prevent them from being destroyed. If an enemy has targetted one, they can shift it's location and resurface it else where so it misses the attack.

 

They have a variety of super weapons.  Very few of which we have any real data on. One of them has gone public recently, it's called the Photon Tube. Within the core of their planet there are 4 massive power cells.  When one is used it is replaced by another empty shell (generated by materials within the planet that are stored there) and is then slowly filled with energy until it is full.  Basically these 4 cells are used to store and expel vast amounts of energy in an "Energy Beam".  More than one cell can be combined into one energy beam for an even more devastating affect. It is rumored that if the 4 power cells are fully charged, and combined into one shot..they could literally tear a hole into one side of a planet, and out the other. This is just one of their many prime weapons, most of which are not currently known about or have never been seen in action.

 

4) Travel - The planet is capable of traveling.  It can move wherever it needs within the galaxy.  The Zephyris have rarely ever had to use this, and rarely ever do.  However, they have to use gravity displacement when they move it. This self-contains the gravity of the planet, and streams it through space.  They cannot get within too close of a range to other planets or they can push them off of their gravity cells and make them fly off into space uncontrollably.  They are very reserved in how and when they use this ability, due to the size of their planet.

 

5) Data Harvesting - There are many technological renovations in the planet to allow for data collection, harvesting, gathering, compiling, submitted and retrieval (seeing that it's the main purpose for there planet).

 

6) Technological Storage - Another big thing about there planet is most technology for the Collective as well as there own usage is stored here.  All of the weapon facilities, and different types of gadgets and technologies are stored (and organized) in special areas of there planet.

 

7) Energy - Everything the planet does requires Energy.  Every defensive, offensive, or other action performed by the planet uses different amounts of energy.  The energy is all stored in the core.  If it ran out of energy, it would shut down everything on the planet except the core. The core contains the central database and everything else. This planet was setup to preserve that above all else, even Zephyris life.

The core is hooked to generators that automatically create energy regularly. Those are then hooked up to everything else on the planet.  Their are internal switches that handles automatic energy routing depending on how much energy has currently been used by the planet.  If the planet get's down to 60% is starts to signal warnings. If it gets down to 20% it automatically shuts down defense and attack systems.  At around 5% it shuts down everything on the planet except the core and the harvesting systems (Which are used to reproduce new energy). If the 4 cells within the attack system are filled with energy they can be emptied back into the core for emergency energy as needed.

 

8) Tansduction - To some a horrible act, to others it's a part of life.  The Zephyris technically never die. They live to be around 30,000 years old.  Their goal is at the age of 24,000 they want to make use of the last reserves of energy before they die at around 30,000.  So at somewhere between 24-28,000 they generally undergo what is called Transduction. Instead of waiting for themselves to "die" and leave the world without anything, they give it back to the planet. They have special facilitis on their homeworld..deep within it's core, that allow  them to past their life force into the energy reserves of the planet.  It's their way of giving back to their planet, and is something very valuable to the Zephyris as a whole.  It is what has allowed them to keep their planet so full of energy most of the time, with so much energy reserves built up that it would last well into multiple lifetimes. 

 

To outsiders the Transduction seems like a horrible act. A giant blade is used to sever the kneck of the person undergoing the process. Once dead, the entire body is drained of all natural life force and resources.  Entirely transduced into energy and stored back into the planet.  The body is pulled asunder and the various particles are used to saturate the technology of the planet, and used as raw materials for several other resources.  Their crime system, also uses Transduction as the number one punishment. Most of the laws they have are punished by Transduction procedures, regardless of the race.

 

9) Material Storage - Just like other people everything requires materials. Mechanical stuff can't be built without the raw materials to do so.  This planet is where all of the raw materials for both the Collective and the Zephyris are kept inside specific compartments of the planet. This includes wood, metal, minerals, and everything else used to build or create.

 

10) Techno-Planets - There is a specific section of the planet that develops, and deploys technoplanets.  It uses materials and energy from the planet, forms them into technoplanets, programs them on where they are going to be stationed and launches them.  There is another section of the planet that deals in gathering information from technoplanets, figuring out which Techno-Planet the data is coming from and recording it into the core database.

 

Techno-Planets

 

Techno planets are simply "Technological Planets".  They have some weaponry built in but the majority of them are built for data mining, data gathering, data compilation and transmittal back to there home world.  They are placed in each galaxy.  They have laws restricting who can mess with them and they are generally to be left alone under all circumstances.  They report back all possible data that is going on within that galaxy at any given time, including long-term data analysis and collection.  It also includes various pods that are self-produced that can leave the planet and visit various part of the planet to investigate disturbances and/or investigate/record data on whatever is needed. They planets are 100% built technologically with no native planet components found.. They are all equipped with inward life support systems for Zephyris who need to visit them for specific purposes but Techno planets are generally self-serving and self-maintaining systems.

 

There Mods

 

Each Zephyris are transplanted and modified with various types of mods at birth and early life that are a required part of there existence by law.  These mod's are constantly being made better.  So generally newer Zyphyris end up having better mods than older zephyris but sometimes older ones will go back and purchase these mod upgrades as funds become available.  Here are a semi-list of known mods.  These are only mods they have released into the universal technology level because there other's are considered classified by there race and are unknown.  Some of these mod's they are allowed to get by law, a good majority of the other's are always subject to the thoughts of the particular parents at birth.

 

Data Jack - This mod is required by law.  It allows for any "learning" related experiences going through the minds of a specific Zephyris to be automatically loaded into the planet's core for data archiving. Very little aside from that is known.  The data jack is equipped with an advanced AI that shifts through all data to decide what is information that need's to be databased and what is not. - This one is not released into the universal technology level however it can sometimes be used for other races.  Sometimes a specific person from another race is having a problem.  They come before the leaders of the Zephyris to request technological help.  Generally the Zephyris will accept in an enclosed situation if the person recieving the help allows the Zephyris to install a datajack so more overall information can be gathered.  This is set with tamper proof software to dissolve the mod without causing physical injury if the software/datajack are messed with. Which can sometimes occur when other doctors are trying to load a patient with other bio mods.

 

Shapeshifting mods - A mod that allows them to change there physical appearances using holographic projection on all side's of there body. Again very little is none about the core functionality of this mod.  This one is required by there laws, and is not available in the universal technological level.  The shapeshifting mod allows them to visualize what they want to look at, then it takes the mental image and turns it into a form around there bodies.  There are many laws governing how they can be used. In one method you could visualize another person and act as that person...that is highly illegal.  The few people who have been found doing this have had all of the Zephyris mods removed from there body and were imprisoned for various amounts of time.

 

Evil Eye - The evil eye is one of the first and most powerful Eye Modification systems.  All eye mods are based off of the original (yet improved) blueprints.  The mod installs the eye covering with mechanical biomods.  In the back it's connected to a chip, which is hooked to the back directly into the core of there brain.  The purpose of this mod is gathering data on anything.  If you look at someone you can see all the wounds in there body and analyze every bit and piece of there clothing, body, and each body part as well as gather visual fiber samples for data comparison and much more. If you look at a material you can print up the material, what all of it's components are and it's history. Anything that can be picked up via your eyes all the way down to a DNA based level.   The Zephyris never intended to release this, but it was so popular that many versions where linked on the black market and eventually found there way back to the Universal Technological Database.  The black market ended up reverse engineering the original design allowing for thousands of eye modification systems based off of the original design but for different purposes.

 

These are all of the currently universally known bio mod technology present.  There are rumors to be thousands of biomods throughout there body at any one time of all shapes and forms with various alterations to there inherent structure.

 

Other Technologies

 

They are the leaders of technology in all other areas. They control technology in the Medical, Life, Science, and Exploration fields as well.  There is no field that they do not have superior technology in. They have even touched certain levels of technology "for" other races. For example the Draknari and humans both are vastly different from Zephyris, so medicine must be studied completely differently to be affective for any race besides their own.  Despite that, they keep on top of the latest technologies and are always developing new discoveries that will help out other races.


Location Information

Basic Information

 

Standard Universe Information

 

The size of the universe is unknown.  The known Universe is broken up into different territories called Galaxies. Within each Galaxy there are a variety of Clusters.  Within each

Cluster there are a variety of Systems.  Within each System you can find planets, suns, moons, and other masses.

 

This breakdown by territory is setup to allow easier navigation between areas in space.

 

Territory Breakdown: Galaxies -> Clusters (inside galaxies) -> Systems (inside clusters) -> Planets/Suns/Moons/Masses (inside systems)

 

Any area of space that has not been Discovered and formed into Galaxies are considered "Dead Space".  As the Collective continues to expand it will slowly start setting up

new zoning restrictions by charting new galaxies, clusters, systems, and planets.

 

A Techno-Planet resides in each system of the known galaxy.

 

Planet Data Template

 

Planet Name: (The name of the planet)

Brief Description: (Small Description)

Planet Type: (Terrestrial (earth-like or Gas Giant)

 

Description: (A description of the planet, and the planet's history)

 

Special Facts:

* AKA: (Other names for the planet)

* Year Length: (# of galactic days)

* Average Day Length: (# of galactic hours)

* Moons:(# of moons)

* Rings: (# of rings)

* Mass: (Based off of 1 being the galactic standard)

* Size: (Diameter in Kilometers)

* Average Temperature: (Temperature in Farenheight)

* Known Population: (The current known population)

 

Other data: (Supportive data related to moons or other specific information)

 

 

Techno Planets

 

Techno planets are technological planets that are used by the Collective to gather information on a given system.

 

Contains the name of the planet and a brief description of it.  It also displays a viarety of information on a given planet.

 

Milky Way Galaxy

 

The Milky Way Galaxy is the core Collective galaxy.  All members of the collective are located within this Galaxy. Most known Non-Members can be found here as well.  Anything

directly outside of the bounds of the Milky Way Galaxy is considered deadspace. 

 

Currently the Milky Way Galaxy is the only Galaxy. No other areas of space have been zoned out yet.  The Collective home base is located in the middle of the Milky Way Galaxy to make it easily

accessible to all areas within this Galaxy.

 

Even though the Milky Way Galaxy is heavily populated, a great percentage of the clusters, systems, and planets within the Milky Way Galaxy are still uncharted.  Around the entire Milky Way

Galaxy lies the Drone Line.  The Drone Line is a multi-trillion dollar defense and tracking system built by the Collective.  It's a simple collection of tracking droids that are strategically places

around the outer edges of the Milky Way Galaxy.  Their only purpose is to make sure all incoming ships are of a known race.  Collective wants to know if an undiscovered race is making it's

way into Collective territory.  This allows the Collective to make first contact before things get out of hand.  It is against Collective law to tamper with the Drone line in any way.

 

Acquarius Cluster

 

No data is available.  This Cluster and all of it's Systems are currently uncharted.

 

Aries Cluster

 

No data is available.  This Cluster and all of it's Systems are currently uncharted.

 

Cancer Cluster

 

No data is available.  This Cluster and all of it's Systems are currently uncharted.

 

Capricornus Cluster

 

This is the home cluster of the Collective.  The entire Collective main base is located within this Cluster.

 

Central Command Center

 

This is the home system of the Collective.  There are no planets within this system.  The only thing that exists here is a monstrous structured called "The Heart".  It represents the heart of the

Collective forces.  it is equipped with state of the art technology compiled from all the member races.  Ths ship itself is roughly the size of 18 large planets put together. It has a weaponry

and defensive system that is outmatched by anything currently known.  The Heart has been attacked on numerous occassions, and each time it has made short work of the attacking forces.

Detailed information pertaining to "The Heart" can be found under information pertaining to "The Collective".

 

Gemini Cluster

 

No data is available.  This Cluster and all of it's Systems are currently uncharted.

 

Leo Cluster

 

No data is available.  This Cluster and all of it's Systems are currently uncharted.

 

Libra Cluster

 

No data is available.  This Cluster and all of it's Systems are currently uncharted.

 

Local Cluster

 

The Local Cluster is where the Humans originated.  The entire Cluster is owned by the "Alliance Coalition Forces".  You can find more information

about them filed under the Human racial profile.

 

Local System

 

The Local System is where the Humans originated.  The entire System is owned by the "Alliance Coalition Forces".  You can find more information about them filed under the Human racial

profile.

 

Cyeol-Fomeg

This is the Collective "Techno-Planet" for this system.

Earth

Classifications

Planet Name: Earth

Brief Description: The Human homeworld

Planet Type: Terrestrial

Description

Earth is the original homeworld of the Humans. Their native planet is broken down into different Countries. Each Country is broken down further into different states or provinces. Each has their

own legal structure, culture, and government. When Humans made first contact with alien species, the different Nations had a hard time pulling together for a joint effort. Eventually they created the

"Alliance Coalition Forces" which was a joint effort created by all major nations of the world. They were to be the forefront of all Human activity in space. They handled all political and military

affairs. To learn more history about the Human's please see their racial profile.

The planet itself is a veritable paradise compared to most other habitable planets. Throughout the centuries Humans had degraded the planet to dangerous levels. With crime, polution, and various

environmental damage being done, the planet was all but lost. Awhile after the Collective was formed, the Human technology level rose greatly. Using the technology they had learned

from the other races they were able to do a lot of things with technology, and put a lot of systems in place to make their planet repair itself over time.

The main population of Earth is Humans. There are very few alien races that have received citizenship of Earth, and it is only unde rare circumstances. Aliens do travel around Earth

for various personal reasons however. There is no law on the planet restricting Aliens from being on the planet in any way. To do so, would cause bad diplomacy with the other Alien Races.

Special Facts

* Also Known As : Earth, Planet Earth, Gaia, Terra, The World

* Year Length: 365.25 Days

* Average day length: 24 Hours

* Moons: 1

* Rings: 0

* Mass: 1

* Size: 12,756K

* Average Temperature: 56 F

* Known Population: 8,869,300,000

Moon Data

The name of Earth's moon is Luna. It is a standard sized moon that was the original forefront of space travel. When Humans first started traveling in space, they setup a technological space

station on the moon to serve as a launch pad to getting further into the galaxy. When the Humans made first contact with aliens the space station was abandoned. Afterwards it was turned into

a research facility. The Alliance Coalition Forces started performing various types of research on the Moon that were not safe for Earth. Due to a variety of craters located throughout the Moon

it has become a safe haven for criminals who are trying to escape the law of Earth. There have been many recorded times in history when the Alliance Coalition Forces has had to make arrests

on the moon for a variety of different reasons. Various criminals on the planet have built small underground caves and bases throughout the moon. This gives most criminals who escape to the moon a variety of places to hide. The Alliance Coalition Forces have started setting up routine patrols throughout the moon, and generally make 6-50 arrests each time they do a standard raid on the

moon. It is a popular location for various types of illegal activity.

Jupiter

Classifications

Planet Name: Jupitor

Brief Description: A Human controlled planet.

Planet Type: Gas Giant

Description

It has been Verified that Jupitor has no solid surface. Many years ago the first probe was sent through one side of Jupitor and out the other. It was an unmanned probe sent by the Alliance

Coalition Forces. The probe went through the entire planet and gathered a great deal of data on the planet and all of it's various components and chemicals. The first layer of atmosphere

is made up almost entirely of Hydrogen. Beyond that consists various types of elements. The planet itself gets more and more toxic, the closer you get to it's center.

The Alliance Coalition Forces have setup a few basic extraction systems built into the rings of Jupiter. The extraction facilities are built on the inside of the ring closest to the planet, and all facilites

are currently unmanned. Each one features a small cruiser that's built of test metals that are immune to the toxic affects of the planet. The unmanned cruisers travel to near the center of the planet

and extract a great deal of rare and precious metals and materials. With each trip the unmanned cruisers bring back the materials and load them into shell containers that are composed

of the same metals and are immune to the toxic and radiation affects. This keeps harmful radiation from leaking out of the containment facilities. Once every 3 months the Alliance Coalition Forces

arranges for the materials to be extracted from the housing facility located on the rings. These Materials are then taken to local processing facilities where they are decontaminated and prepared

for usage. Some are then sold externally, while others are stored up for certain reasons that are needed by the Alliance Coalition Forces.

Special Facts

* Also Known As: none

* Year Length: 11.86 Days

* Average day length: 9.8 Hours

* Moons: 4

* Rings: 1

* Mass: 3.1

* Size: 142,800K

* Average Temperature: -150 F

* Known Population: 0

Mars

Classifications

Planet Name: Mars

Brief Description: A Human controlled planet.

Planet Type: Terrestrial

Description

Mars is a very hot, and rocky planet. Mars atmosphere is not suitable for life. Very few life forms can exist on mars. Human's for example require oxygen breathers and suits. In some areas of the planet the humans would be cooked alive anyway, even within their oxygen suits. The planet is used for multiple high level colonies that are funded by various organizations. There is a total population on mars of about 2.3 million. Some of the mars colonies are multi-Ethnical (multiple races). Mars is also a breeding ground for the largest crop plantation by human's to date. Using 7.3 million dollars worth of technology they have reversed engineered a 2,740,350 square foot planting ground to grow food on the planet's surface inside of a technologically advanced dome. The plantation requires nearly 1.2 million dollars per year to remain operational but the food that come's out of the plantation in 1 single year is enough to keep earth, a lot of it's other worldy colonies fed for 3 years, and still have enough left over to sell to other races and share with the Collective. Extra food that is harvested here is stored in cold storage in facilities surrounding the plantation. This plantation has failed a total 4 seperate times since it was founded. It took numerous attempts to get all of the settings right to produce the food they were attempting to produce. The Zephyris have supported this plantation in the amount of roughly 75,000 dollars in order to keep it operational. They benefit greatly from the excess food that is made at this facility as well.

The colonies spread throughout the planet are all built within very durable domes that create the right conditions for life. This has limited the number of people that can populate the planet. Each

colony area is heavily funded, and costs a great deal annually to keep up with operation costs. Currently the extra food that is created through the plantation is enough to phroughoay for all combined

costs for operating on mars (for both the colonies, and the plantation). Over time there are plans to add new colonies, and slowly increase the area of the plantation to try and continue to cover

operational costs using the Plantation alone.

Special Facts

* Also Known As: none

* Year Length: 687 Days

* Average day length: 24 Hours

* Moons: 2

* Rings: 0

* Mass: 0.107

* Size: 6795K

* Average Temperature: 80-200 F

* Population: 2.3 Million

First Moon

This moon is called Phobos.

Second Moon

This moon is Deimos. A popular hangout spot for criminals and the syndicate. This moon is also heavily mined by the Alliance Coalition Forces.

Mercury

Classifications

Planet Name: Mercury

Brief Description: A Human controlled planet.

Planet Type: Terrestrial

Description

Mercury is a very small planet, and is currently not inhabited. It is technology owned and controlled by the Alliance Coalition Forces, but they have no colonies setup on the planet.

There are scattered research facilities however located in certain parts of the planet. Most of which, have been abandoned for some time. The positive side, is the planet automatically

creates certain chemicals that are used to fuel ships in space. Because of this the Alliance Coalition Forces have setup a few automatic mining operations. These are unmanned and

the collected materials are shuttled to a primary location for pickup every few months. All routines and operation are automatic and setup using various AI and VI systems.

Special Facts

* Also Known As: none

* Year Length: 88 Days

* Average day length: 1416 Hours

* Moons: 0

* Rings: 0

* Mass: 0.6

* Size: 4878K

* Average Temperature: -279-800 F

* Population: 0

Neptune

Classifications

Planet Name: Neptune

Brief Description: A Human controlled planet.

Planet Type: Gas Giant

Description

Neptune is a "Trade" planet. It's the first large gas giant that has a sustained colony. The Alliance Coalition Forces have created a very large space base deep within the planet. This space base is large enough to house a very large population. A variety of different races live here, but the majority are Human. Within the space structure (located within the planet) there are 2 population centers, a flight center, and 3 mining centers. The population centers are split out and house the total of 3+ million people on the station. The flight center is used to allow people to get on and off the station from various shuttles that go to a station outside the planet.

A station outside the planet accepts incoming and outgoing traffic and then shuttles them to and from the space station as needed, after screening for physical and biological weaponry. The

mining facilities are all automatic. The mining ships head out to various parts of the planet and take what materials they can. They are then brought back to the planet and split up into their

respective types, decontaminated, and then automatically put onto the open market. Here anyone that has the money can buy the various things that are mined from the planet, with a certain percentage being retained containers to be ported off the planet by Alliance Coalition Forces. The percentage that is retained is used to cover the operating costs of having the facility and open market. Another area of the open market allows various races to sell whatever they choose as separate transactions aside from the station. Anyone can buy a "Market Booth" which allows them to reserve a certain area of the market for a specific amount of time, which is where they setup their goods and sell what they can.

Special Facts

* Also Known As: none

* Year Length: 60,225 Days

* Average day length: 18 Hours

* Moons: 13

* Rings: 4

* Mass: 17

* Size: 50,538K

* Average Temperature: -260 F

* Population: over 3 million

Pluto

Classifications

Planet Name: Pluto

Brief Description: A Human controlled planet.

Planet Type: Terrestrial

Description

Pluto is a planet towards the outer parts of the Local system. It is mostly made of ice and rock and is relatively unnoticed. This is a popular vacation spot for tourists of various races, and there

is a small population on the planet scattered throughout the icy parts of the planet. They live lifestyles very similiar to that of the artic areas of Earth.

Throughout the early years of Human development, the Humans though that Pluto would be toxic and would not contain oxygen. However below the final atmosphere of Pluto lies an atmosphere

that resembles that of earth. It's got the right amount of oxygen in order to support human life, although gravity is 1/2 that of Earths, making new inhabitants have a hard time getting use to the new

laws of gravity they have to deal with there.

Special Facts

* Also Known As: none

* Year Length: 90885 Days

* Average day length: 156 Hours

* Moons: 3

* Rings: 0

* Mass: 0.002

* Size: 2,320K

* Average Temperature: -370 F

* Population: 320

Saturn

Classifications

Planet Name: Saturn

Brief Description: A Human controlled planet.

Planet Type: Terrestrial

Description

Saturn is a very large gas planet, that is incapable of supporting life (at this time). There is a small population spread throughout it's many moons. In the past it's many rings were mined for valuable

materials, however over time this caused the rings to get chipped. These chippings were visible with the naked eye from a distance. In an effort to protect the Beauty of Saturn the Alliance

Coalition Forces outlawed mining or plundering the rings of saturn in any way. Since then, very few have attemped to do so. The ones that have, have been tried to the fullest extent of Alliance

law.

Special Facts

* Also Known As: none

* Year Length: 4380 Days

* Average day length: 10 Hours

* Moons: 33

* Rings: 4 Main, thousands of smaller ones

* Mass: 95.18

* Size: 120,537K

* Average Temperature: -300 F

* Population: 2,650 (Spread across the various moons)

Uranus

Classifications

Planet Name: Uranus

Brief Description: A Human controlled planet.

Planet Type: Terrestrial

Description

Uranus serves as one of the biggest Human Controlled inter-racial colony. There are many different alien species present here. Some of them are members of large organizations that control vast

amounts of resources from the land. Uranus is a major economical capital of the Humans. Billions upon Billions of dollars were poured into the colonial cities of this planet, due to the planet

being far from habitable. Some of the major things that had to be addressed were the extremely strong winds, lack of oxygen, lack of water, and lack of the ability to produce food of any kind on

Uranus's land. For each area that was setup for a colony, a great deal of money and investment had to be poured into making it habitable. Each colony has specially made life support systems to

produce air. It pulls the atmosphere particles from around the colony and reconstructs them into one suitable for breathing, then disperses it into the colony areas through vents. THis allows

them to breath. Giant restricters also had to be placed along each wall in order to prevent damage from the strong winds. There are a total of 3 layers of wall. The first one was built to absorb

damage, and has a kinetic shield that can raise up right outside of that outer wall, that allows for manual wall repair when needed. The lack of water is another issue. Water has to be shuttled into

each colony manually and stored up for use throughout the colony. This also takes additional funding in order to keep each colony totally supplied in water. The Economic value of mining

the land, is more than high enough to pay for it's own operational costs.

Due to it's very large (often overpopulated) colony areas, a independent government had to be structured that would control over all of the colonies. This required yet another colony area to be

created to serve as a base for this government. Transportation between the different colonies could only be done via sealed vessels that would travel on land from one colony

area to another. Due to rapid colonization there have been several methods put in place that will original allow people to live on the planet with no protection. The people who colonize here

get use to the cold temperatures. The only issue is lack of food, water, and oxygen. The lack of oxygen could be fixed by using oxygen generators that take the natural atmosphere and make it

breathable (the equivelant of tree's on earth). It would cost billions of dollars to set this operation up planet wide. Within a few years it would saturate the land enough to start creating water

and allow for the planting of trees. Within another 50-100 years the breathing systems could be removed since the Tree's would be in place to do the same things that they do on earth. The funding

costs to make the planet habitable are much more than the Alliance Coalition Forces are willing to put into any single planet for the time being. Much more pressing matters take up the ACF funding.

Special Facts

* Also Known As: none

* Year Length: 30,660 Days

* Average day length: 15 Hours

* Moons: 21

* Rings: 11

* Mass: 14.53

* Size: 51,119K

* Average Temperature: -350 F

* Population: 0

Venus

Classifications

Planet Name: Venus

Brief Description: A Human controlled planet.

Planet Type: Terrestrial

Description

Venus is largely unexplored. It has a few very small colonies and research outposts. The occassional criminals will hold up on the planet as well.

Special Facts

* Also Known As: none

* Year Length: 225 Days

* Average day length: 243 Hours

* Moons: 0

* Rings: 0

* Mass: .82

* Size: 12,104K

* Average Temperature: 900 F

* Population: 275

 

Pisces Cluster

 

No data is available.  This Cluster and all of it's Systems are currently uncharted.

 

Satan's Hole Cluster

 

This Cluster is within Collective space...but it has no collective forces within it. It has been overrun by criminals of all types (slavers, pirates, thugs, drug cartels, and organized crime).  Criminals

are spread around throughout the various planets in this Cluster. Some experts even believe they have united under one large crime government, but no-one has been able to verify this either way.

Generally the Collective forces remain out of this area. From time to time they will go into this Cluster in order to get certain high profile criminals that have traveled near the border of this Cluster.

 

Due to the high crime rate it is recommended for all civilian vessels to stay completely away from this Cluster and all it's systems. It's recommended that no military forces entire this cluster alone,

always only go into Cluster under direct command, and never go alone. It's recommended to take no less than half an armada of warships when going into this cluster. No ship has been known

to near the border without being attacked.  So always expect a violent encounter when entering this cluster for any reason.

 

Scorpius Cluster

 

This Cluster is within Collective space...but it has no collective forces within it. It has been overrun by criminals of all types (slavers, pirates, thugs, drug cartels, and organized crime).  Criminals

are spread around throughout the various planets in this Cluster. Some experts even believe they have united under one large crime government, but no-one has been able to verify this either way.

Generally the Collective forces remain out of this area. From time to time they will go into this Cluster in order to get certain high profile criminals that have traveled near the border of this Cluster.

 

Due to the high crime rate it is recommended for all civilian vessels to stay completely away from this Cluster and all it's systems. It's recommended that no military forces entire this cluster alone,

always only go into Cluster under direct command, and never go alone. It's recommended to take no less than half an armada of warships when going into this cluster. No ship has been known

to near the border without being attacked.  So always expect a violent encounter when entering this cluster for any reason.

 

 

Taurus Cluster

 

This cluster contains the homeworld of the Zephyris.

 

Jat'Anruarm System

 

This system contains the homeworld of the Zephyris.

 

Chon-Doil IX

Classifications

 

Planet Name: Chon-Doil IX

Brief Description: The Zephyris Homeworld

Planet Type: Terrestrial

 

Description

 

Virgo Cluster

 

This cluster contains the homeword of the Draknari.

 

Mehw System

 

This system contains the homeworld of the Draknari.

 

Ryk 6

Classifications

 

Planet Name: Ryk 6

Brief Description: The Draknari

Planet Type: Terrestrial

 

Description